Epic of Serinor: Time of Chaos
Gods of Serinor
The worship of concrete gods in Serinor has been in decline since the rise of the humans in the Third Epoch. Though some still worshiped what even then were called the “Old Gods” up until the creation of the Hero Shrine, the practice died completely during the Age of Heroes, and the gods retreated from the world.
In the traditional theology, there were five gods, each with their own domain.
Dratz was god of the lands and places of Serinor. It was said that he raised the continents from the sea, placing every mountain and tree according to his grand design.
Places holy to Dratz were called Forgotten, since the god of places constantly altered them, striving for some otherworldly perfection he could not attain. Caves twisted, forests moved, and even temples built to honor him shifted and changed from one day to the next.
Carnok was the god of the arts in general, but held music in higher esteem than all others. It was said that he gifted the orcs with sculpture and architecture, the dragons with painting and writing, but reserved his most divine music for the elves, his favored people.
Places holy to Carnok were called Singing, since the god of music’s presence caused an etheral melody to sound always on the air. Called the Lament of Serinor, its strains form the basis of all bardic magic yet known today.
Gayo was the god of the people and trade. It was said that he crafted each of the races (even the fairies) with his own hands, giving them shape, sentience, culture, and the desire to interact with one another.
Places holy to Gayo were the cities of Serinor, though he especially favored places where his creations gathered and mingled amongst each other. There are ancient and forgotten idols in ports and markets still in the Time of Chaos, though none remember what they once meant.
Syn, also called the Eternal Nightmare, was the god of beasts and monsters. It was said that he dwelt in the shadows of Serinor and crafted monstrosities that forever threatened the peace and order of the civilized world.
Places holy to Syn were called Shadowed, for it was only in the darkness that Syn could nurture his creations. The Eternal Nightmare himself would sometimes manifest in that darkness and court or taunt those who would fight against his influence.
The Eldritch One was the god of time and knowledge, of order and chaos. It was said that he sat above the other gods, directing and crafting their works to some end inscrutible even to them.
Places holy to Eldritch were called Timeless, for the temples and altars there seemed to exist, unchanging, even before the memories of the fairies began. Prophets of all sorts tended his temples, for the walls between past, present, and future grew thin and occasionally tore when the Eldritch One extended his influence.